﻿using System;
using System.Collections.Generic;
using System.Text;

namespace X3DLib
{
    public class TouchSensor : X3DObject
    {
        private string Enabled;

        public string enabled
        {
            get { return Enabled; }
            set { Enabled = value; }
        }
        private string HitNormal_changed;

        public string hitNormal_changed
        {
            get { return HitNormal_changed; }
            set { HitNormal_changed = value; }
        }
        private string HitPoint_changed;

        public string hitPoint_changed
        {
            get { return HitPoint_changed; }
            set { HitPoint_changed = value; }
        }
        private string HitTexCoord_changed;

        public string hitTexCoord_changed
        {
            get { return HitTexCoord_changed; }
            set { HitTexCoord_changed = value; }
        }
        private string IsActive;

        public string isActive
        {
            get { return IsActive; }
            set { IsActive = value; }
        }
        private string IsOver;

        public string isOver
        {
            get { return IsOver; }
            set { IsOver = value; }
        }
        private string TouchTime;

        public string touchTime
        {
            get { return TouchTime; }
            set { TouchTime = value; }
        }

        public TouchSensor(string DEF)
        {
            this.DEF = DEF;
        }
    }
}
